LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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lg_cubemap.h
1/*
2 * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2026
3 * All rights reserved
4 */
5
6#ifndef LG_CUBEMAP_H
7#define LG_CUBEMAP_H
8
9/* LG_CubeMap_Paths is defined in lg_textures.h */
10
12
14
16
17LG_CubeMap_Paths lg_cubemap_paths(const char **s, lg_path_type t);
18
19const Vertex *lg_skybox();
20
21size_t lg_sizeof_skybox();
22
23#endif /* LG_CUBEMAP_H */
LG_CubeMap_Paths lg_cubemap_paths(const char *s[], lg_path_type t)
Definition lg_cubemap.c:59
void lg_cubemap_free(LG_CubeMap *cubemap)
Definition lg_cubemap.c:43
LG_CubeMap * lg_cubemap_new(LG_CubeMap_Paths *textures)
Definition lg_cubemap.c:26
const Vertex * lg_skybox()
Definition lg_cubemap.c:120
size_t lg_sizeof_skybox()
Definition lg_cubemap.c:130
Definition lg_textures.h:61
Definition lg_textures.h:48
Definition lg_vertex.h:16