LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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lg_limits.h
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/*
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* LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2026
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* All rights reserved
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*/
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#ifndef LG_LIMITS_H
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#define LG_LIMITS_H
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#if 0
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#define PATH_MAX_LEN (512 - 1 - 1)
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#define BIG_PATH_MAX_LEN (2048 - 1)
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#define NAME_MAX_LEN (64 - 1)
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#define BIG_NAME_MAX_LEN (128 - 1)
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#endif
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/*
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So, a bit of a mess - now MAX_LEN in:
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lg_fonts.h
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#define UD_FONTNAME_MAX_LEN (128 - 1)
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lg_goodies.h
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#define LG_PATH_MAX_LEN (512 - 1 - 1)
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lg_limits.h
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#define PATH_MAX_LEN (512 - 1)
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lg_mesh.h
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#define MAT_NAME_MAX_LEN (64 - 1)
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lg_string.h
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#define LG_STRING_MAX_LEN 4096
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#define LG_STRING_DATA_MAX_LEN (512 - 1)
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and MAXLEN in:
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lg_audio.h
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#define SOUND_FILENAME_MAXLEN (64 - 1)
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lg_error.h
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#define LG_ERR_CTX_FILE_MAXLEN 63
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#define LG_ERR_CTX_FUNC_MAXLEN 63
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#define LG_ERR_CTX_TXT_MAXLEN 1023
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#define LG_ERR_CTX_STR_MAXLEN 2048
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lg_wins.h
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#define TIMESTAMP_MAXLEN (64 - 1)
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libgame.h
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#define TMPSTR_SIZE ((4 * 1024) - 1)
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#define FILE_NAME_MAXLEN ((2 * 1024) - 1)
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*/
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#endif
/* LG_LIMITS_H */
src
libgame
lg_limits.h
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