LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
lg_math_extra.h
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/*
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* LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2025
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* All rights reserved
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*/
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#ifndef LG_MATH_EXTRA_H
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#define LG_MATH_EXTRA_H
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typedef
struct
{
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float
x;
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float
y;
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float
z;
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float
w;
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}
vec4_t
;
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typedef
struct
{
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vec3_t
orig;
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vec3_t
dir;
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}
LG_Ray
;
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enum
{RAYCAST_NO_CLICK, RAYCAST_LEFT_CLICK, RAYCAST_RIGHT_CLICK};
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zboolean
lg_raycast_bsphere
(
LG_Camera
*,
LG_BSphere
,
float
*,
int
*, zboolean);
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vec4_t
vec4
(
float
,
float
,
float
,
float
);
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vec4_t
m4_mul_v4
(
mat4_t
,
vec4_t
);
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float
m4_det
(
mat4_t
);
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mat4_t
m4_invert
(
mat4_t
);
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#endif
/* LG_MATH_EXTRA_H */
lg_raycast_bsphere
zboolean lg_raycast_bsphere(LG_Camera *cam, LG_BSphere bsphere, float *inters_dist, int *click_type, zboolean flush_clicks)
Definition:
lg_math_extra.c:34
m4_mul_v4
vec4_t m4_mul_v4(mat4_t m, vec4_t v)
Definition:
lg_math_extra.c:136
m4_invert
mat4_t m4_invert(mat4_t mat)
Definition:
lg_math_extra.c:176
vec4_t
Definition:
lg_math_extra.h:9
vec3_t
Definition:
math_3d.h:123
LG_Camera
Definition:
lg_camera.h:22
LG_BSphere
Definition:
lg_collision_detect.h:32
LG_Ray
Definition:
lg_math_extra.h:16
vec4
vec4_t vec4(float x, float y, float z, float w)
Definition:
lg_math_extra.c:124
m4_det
float m4_det(mat4_t mat)
Definition:
lg_math_extra.c:155
mat4_t
Definition:
math_3d.h:179
src
libgame
lg_math_extra.h
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