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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Data Fields | |
| int32_t | type |
| char | name [LG_MESH_NAME_MAX_LEN+1] |
| zboolean | skinned |
| union { | |
| Vertex_uv_n * vbo_data | |
| Vertex_uvn_iw * vbo_data_iw | |
| }; | |
| uint32_t * | ibo_data |
| uint32_t | vbo_size |
| uint32_t | ibo_size |
| int32_t | n_v |
| int32_t | n_vt |
| int32_t | n_vn |
| int32_t | n_f |
| char | mtl_file [LG_MESH_NAME_MAX_LEN+1] |
| int32_t | n_mat |
| int32_t | n_usemtl |
| LG_Material | materials [N_MAX_USEMTL_PER_OBJ] |
| LG_BBox | bbox |
| LG_Cuboid | b_cuboid |
| Lines3D_VB | b_cuboid_l3d_vb |
| zboolean | xyz_normalized |
| double | normalize_k |
| zboolean | horiz_centered |
| zboolean | vert_centered |
| zboolean | vert_bottom |