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LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Data Fields | ||
| int32_t | type | |
| char | name [LG_MESH_NAME_MAX_LEN+1] | |
| zboolean | skinned | |
| union { | ||
| Vertex_uv_n * vbo_data | ||
| Vertex_uvn_iw * vbo_data_iw | ||
| }; | ||
| uint32_t * | ibo_data | |
| uint32_t | vbo_size | |
| uint32_t | ibo_size | |
| int32_t | n_v | |
| int32_t | n_vt | |
| int32_t | n_vn | |
| int32_t | n_f | |
| char | mtl_file [LG_MESH_NAME_MAX_LEN+1] | |
| int32_t | n_mat | |
| int32_t | n_usemtl | |
| LG_Material | materials [N_MAX_USEMTL_PER_OBJ] | |
| LG_BBox | bbox | |
| LG_Cuboid | b_cuboid | |
| Lines3D_VB | b_cuboid_l3d_vb | |
| zboolean | xyz_normalized | |
| double | normalize_k | |
| zboolean | horiz_centered | |
| zboolean | vert_centered | |
| zboolean | vert_bottom | |