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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Data Fields | |
| int | id |
| LG_Texture * | atlas_texture |
| int | atlas_side |
| int | image_side |
| int | atlas_side_for_n_images |
| zboolean | overflow |
| int | n_frames |
| int | w |
| int | h |
| zboolean | was_cloned |
| int | current_frame |
| int | x |
| int | y |
| int | motion_x |
| int | motion_y |
| int | previous_frame |
| int | prev_x |
| int | prev_y |
| int | last_motion_x |
| int | last_motion_y |
| int | x_bak |
| int | y_bak |
| int | real_obj_diff_x |
| int | real_obj_diff_y |
| int | real_obj_diff_w |
| int | real_obj_diff_h |
| int | life_counter |
| int | down_counter |
| int | teleport_counter |
| int | random_motion_counter |
| int | timer [4] |