LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
Serializable_LG_Material Struct Reference

Data Fields

char name [MAT_NAME_MAX_LEN+1]
 
uint32_t indice
 
uint32_t texture_big
 
uint32_t texture_little
 
char tex_path [LG_TEX_PATH_MAX_LEN+1]
 

The documentation for this struct was generated from the following file: