LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Data Fields
Serializable_LG_Material Struct Reference
Data Fields
char
name
[MAT_NAME_MAX_LEN+1]
uint32_t
indice
uint32_t
texture_big
uint32_t
texture_little
char
tex_filename
[TEX_FILENAME_MAX_LEN+1]
The documentation for this struct was generated from the following file:
lg_mesh.h
Serializable_LG_Material
Generated by
1.9.8