LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Serializable_LG_Material Struct Reference

Data Fields

char name [MAT_NAME_MAX_LEN+1]
 
uint32_t indice
 
uint32_t texture_big
 
uint32_t texture_little
 
char tex_filename [TEX_FILENAME_MAX_LEN+1]
 

The documentation for this struct was generated from the following file: