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struct { |
char name [LG_MESH_NAME_MAX_LEN+1] |
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float x_t |
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float y_t |
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float z_t |
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float x_o |
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float y_o |
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float z_o |
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float x_s |
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float y_s |
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float z_s |
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char rot_order [4] |
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}; | |
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struct { |
char name2 [LG_MESH_NAME_MAX_LEN+1] |
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float v [9] |
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char rot_order2 [4] |
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}; | |
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The documentation for this union was generated from the following file: