LibGame  v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
LG_Mesh_NTOS Union Reference

Data Fields

struct {
   char   name [LG_MESH_NAME_MAX_LEN+1]
 
   float   x_t
 
   float   y_t
 
   float   z_t
 
   float   x_o
 
   float   y_o
 
   float   z_o
 
   float   x_s
 
   float   y_s
 
   float   z_s
 
   char   rot_order [4]
 
}; 
 
struct {
   char   name2 [LG_MESH_NAME_MAX_LEN+1]
 
   float   v [9]
 
   char   rot_order2 [4]
 
}; 
 

The documentation for this union was generated from the following file: