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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Functions | |
| zboolean | lg_camera_apply_in (LG_Camera *camera, LG_Camera_K *camera_k) |
| const char * | lg_rotations_order_from_yaw_pitch_roll (const char *str) |
| zboolean lg_camera_apply_in | ( | LG_Camera * | camera, |
| LG_Camera_K * | camera_k | ||
| ) |
Check camera->input_state and move/rotate the camera
| camera | Pointer to a LG_Camera |
| camera_k | Pointer to a LG_Camera_K |
| const char* lg_rotations_order_from_yaw_pitch_roll | ( | const char * | str | ) |
Helper func to get rotations sequence string (eg, "YXZ") from attitude string (eg, "YawPitchRoll")
| str | Attitude string |