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LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Functions | |
| LG_Env * | lg_get_game_env () |
| LG_Renderer2D * | lg_get_renderer_2d () |
| LG_Camera * | lg_get_camera_one () |
| LG_Texture * | lg_texture_get_node0 () |
Variables | |
| static LG_Env | env0 |
| static LG_Renderer2D | renderer_2d0 |
| static LG_Camera | camera_one0 |
| static LG_Texture | node0 = {LG_FIRST_NODE_TEX_ID, GL_TEXTURE0 -1, LG_TEX_TYPE_UNKNOWN, 0, 0, LG_TC_UNKNOWN, "<node0>", NULL, NULL, LG_TEX_SIG} |
| LG_Env * lg_get_game_env | ( | ) |
Return LibGame env
| LG_Renderer2D * lg_get_renderer_2d | ( | ) |
Return LibGame 2D renderer
| LG_Camera * lg_get_camera_one | ( | ) |
Return Camera One
Camera One is a global, always available, already initialized at start up, LG_Camera
Initialized with default values:
LG_CAMERA_ORIGIN LG_CAMERA_TARGET LG_CAMERA_UP LG_V_FOV LG_Z_NEAR LG_Z_FAR
WARNING: You must re-initialize it with lg_camera_init(lg_get_camera_one()) between scenes, or you may get unexpected behaviour
| LG_Texture * lg_texture_get_node0 | ( | ) |
Return first node of the global texture list