LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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lg_fbx_parser.h
1/*
2 * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2026
3 * All rights reserved
4 */
5
6#ifndef LG_FBX_PARSER_H
7#define LG_FBX_PARSER_H
8
9LG_Mesh *lg_fbx2vbo(const char *, zboolean, zboolean, zboolean, zboolean, zboolean);
10
11void lg_vb_uvn_iw_info(Vertex_uvn_iw *, uint32_t, int, const char *, zboolean);
12
13#endif /* LG_FBX_PARSER_H */
void lg_vb_uvn_iw_info(Vertex_uvn_iw *vb_data, uint32_t vb_size, int n_lines_max, const char *line_start, zboolean is_triangle_mesh)
Definition lg_fbx_parser.c:367
LG_Mesh * lg_fbx2vbo(const char *path, zboolean invert_z, zboolean normalize_xyz, zboolean horiz_center, zboolean vert_center, zboolean vert_bottom)
Definition lg_fbx_parser.c:133
Definition lg_mesh.h:84
Definition lg_vertex.h:62