9#define QUADTREE_MAX_DEPTH 32
10#define QUADTREE_PRINTOUT_MAX_DEPTH 8
12#define QUADTREE_TO_SCENENODE_ID_SHIFT 1000
20 LG_QUADRANT_UNDEFINDED
void lg_add_scenenode_from_qtnode(LG_SceneNode *top_scene_node, LG_QTNode *qt_node)
Definition lg_landscape.c:232
LG_QTNode lg_qtnode(int id, LG_Path name, Rec2Df *bounds, void *data)
Definition lg_landscape.c:59
void lg_traverse_landscape(LG_QTNode *node, int(*func)(LG_QTNode *))
Definition lg_landscape.c:278
void lg_qtnode_set_altitude(LG_QTNode *node, float altitude)
Definition lg_landscape.c:97
void lg_qtnode_add_child(LG_QTNode *node, LG_QTNode *child, int quadrant, float altitude)
Definition lg_landscape.c:116
void lg_qtnode_info(LG_QTNode *node)
Definition lg_landscape.c:355
LG_QTNode * lg_qtnode_get_root(LG_QTNode *node)
Definition lg_landscape.c:155
int lg_qtnode_info2(LG_QTNode *node)
Definition lg_landscape.c:413
void lg_traverse_printout_landscape(LG_QTNode *node, zboolean extra_info)
Definition lg_landscape.c:344
Definition lg_goodies.h:20
Definition lg_landscape.h:26
Definition lg_scene_graph.h:44
Definition lg_gr_func.h:20
Definition lg_gr_func.h:56