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LibGame
v0.4.0
The LG Game Engine - Copyright (C) 2024-2025 ETMSoftware
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Data Fields | |
| int32_t | id |
| char | name [SCENENODE_NAME_MAX_LEN+1] |
| lg_scenenode_type | type |
| LG_SceneNode * | parent |
| LG_SceneNode * | child [SCENENODE_CHILD_MAX_NUM] |
| unsigned int | n_child |
| LG_Mesh * | mesh |
| Lines3D_VB | lines3d_vb |
| mat4_t | local_matrix0 |
| mat4_t | world_matrix0 |
| mat4_t * | local_matrix |
| mat4_t * | world_matrix |
| LG_ShaderProg | shader_prog |
| LG_ShaderULocs | shader_u_loc |
| LG_VAO | vao |
| LG_Texture * | tex_1 |