LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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lg_mesh_lines.h
1/*
2 * LibGame - Copyright (C) Emmanuel Thomas-Maurin 2011-2026
3 * All rights reserved
4 */
5
6#ifndef LG_MESH_LINES_H
7#define LG_MESH_LINES_H
8
9typedef struct {
10 //Vertex_rgba v1[3];
11 //Vertex_rgba v2[3];
12 //int n_seg;
13 //LG_Color_u c;
14 Vertex_rgba *data;
15 uint32_t size;
17
19
20void lg_mesh_line_free(LG_MeshLine *);
21
23
24#endif /* LG_MESH_LINES_H */
LG_MeshLine lg_mesh_line_new(vec3_t v1, vec3_t v2, int n_seg, LG_Color_u c)
Definition lg_mesh_lines.c:23
int lg_mesh_line_render(LG_MeshLine *mesh_line)
Definition lg_mesh_lines.c:50
Definition lg_vertex.h:111
Definition lg_mesh_lines.h:9
Definition lg_vertex.h:80
Definition math_3d.h:123