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LibGame v0.4.0
The LG Game Engine - Copyright (C) 2024-2026 ETMSoftware
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Data Fields | |
| int32_t | type |
| char | full_path [LG_MESH_FULLPATH_MAX_LEN+1] |
| zboolean | skinned |
| uint32_t | vbo_data_big |
| uint32_t | vbo_data_little |
| uint32_t | ibo_data_big |
| uint32_t | ibo_data_little |
| uint32_t | vbo_size |
| uint32_t | ibo_size |
| int32_t | n_v |
| int32_t | n_vt |
| int32_t | n_vn |
| int32_t | n_f |
| char | mtl_file [LG_MESH_FULLPATH_MAX_LEN+1] |
| int32_t | n_usemtl |
| int32_t | n_mat |
| Serializable_LG_Material | materials [N_MAT_MAX] |
| uint32_t | i_mat_in_vbo [N_USEMTL_MAX] |
| uint32_t | i_mat_in_lib [N_MAT_MAX] |
| LG_BBox | bbox |
| LG_Cuboid | b_cuboid |
| Lines3D_VB | b_cuboid_l3d_vb |
| zboolean | xyz_normalized |
| double | normalize_k |
| zboolean | horiz_centered |
| zboolean | vert_centered |
| zboolean | vert_bottom |